[1.7] onPlayerWasted not triggering properly
Closed this issue · 3 comments
Describe the bug
I slapped myself 100 HP with admin panel and noticed I didn't respawn. Turns out killPed works, but setElementHealth(me, 0) doesn't trigger onPlayerWasted:
[CIT]Arran executed command: addEventHandler("onPlayerWasted", root, function() outputChatBox("a") end)
Command results: true [boolean]
[CIT]Arran executed command: killPed(me)
a
Command results: true [boolean]
[CIT]Arran executed command: setElementHealth(me, 0)
Command results: true [boolean]
Could be relevant but I noticed that you can do setElementHealth(me, 100) and it brings you back and returns true, but if you do that after killPed it does nothing and returns false.
Steps to reproduce
Newest 1.7 nightly
srun addEventHandler("onPlayerWasted", root, function() outputChatBox("a") end)
srun setElementHealth(me, 0)
Version
v1.7-untested-25596
Additional context
No response
Relevant log output
Security Policy
- I have read and understood the Security Policy and this issue is not security related.
I think
killPedshould be changed in the script tosetElementHealthinstead, so the player respawns normally after being slapped with 100 HP
That's not the problem though, the problem is that setElementHealth works fine in 1.6 to kill players, some change in 1.7 has broken it.
