fatal python error on fedora 20
shadow-identity opened this issue · 2 comments
shadow-identity commented
Successfully installed kivy Kivy-Garden requests
Cleaning up...
[nedr@bb rockivy]$ $(which kivy||which python) main.py
/usr/bin/which: no kivy in (/home/nedr/apps/pyenv/shims:/home/nedr/apps/pyenv/bin:/usr/lib64/qt-3.3/bin:/usr/local/bin:/usr/bin:/bin:/usr/games:/usr/local/sbin:/usr/sbin:/usr/lib/rabbitmq/bin:/home/nedr/.local/bin:/home/nedr/bin)
[INFO ] Kivy v1.8.0
[WARNING ] [Config ] Older configuration version detected (0 instead of 10)
[WARNING ] [Config ] Upgrading configuration in progress.
[INFO ] [Logger ] Record log in /home/nedr/.kivy/logs/kivy_14-05-14_0.txt
[INFO ] [Factory ] 157 symbols loaded
[DEBUG ] [Cache ] register <kv.lang> with limit=None, timeout=Nones
[DEBUG ] [Cache ] register <kv.image> with limit=None, timeout=60s
[DEBUG ] [Cache ] register <kv.atlas> with limit=None, timeout=Nones
[INFO ] [Image ] Providers: img_tex, img_dds, img_pygame, img_pil, img_gif
[DEBUG ] [Cache ] register <kv.texture> with limit=1000, timeout=60s
[DEBUG ] [Cache ] register <kv.shader> with limit=1000, timeout=3600s
[INFO ] [Text ] Provider: pygame
[DEBUG ] [Window ] Ignored <egl_rpi> (import error)
[INFO ] [Window ] Provider: pygame(['window_egl_rpi'] ignored)
[DEBUG ] [Window ] Display driver x11
[DEBUG ] [Window ] Actual window size: 960x540
[DEBUG ] [Window ] Actual color bits r8 g8 b8 a0
[DEBUG ] [Window ] Actual depth bits: 24
[DEBUG ] [Window ] Actual stencil bits: 8
[DEBUG ] [Window ] Actual multisampling samples: 2
[INFO ] [GL ] OpenGL version <4.4.0 NVIDIA 331.67>
[INFO ] [GL ] OpenGL vendor <NVIDIA Corporation>
[INFO ] [GL ] OpenGL renderer <GeForce GT 610/PCIe/SSE2>
[INFO ] [GL ] OpenGL parsed version: 4, 4
[INFO ] [GL ] Shading version <4.40 NVIDIA via Cg compiler>
[INFO ] [GL ] Texture max size <16384>
[INFO ] [GL ] Texture max units <32>
[DEBUG ] [Shader ] Fragment compiled successfully
[DEBUG ] [Shader ] Vertex compiled successfully
[DEBUG ] [ImagePygame ] Load </home/nedr/.local/lib/python2.7/site-packages/kivy/data/glsl/default.png>
[INFO ] [Window ] virtual keyboard not allowed, single mode, not docked
[INFO ] [Shader ] Read <game.glsl>
[DEBUG ] [Shader ] Vertex compiled successfully
[DEBUG ] [Shader ] Fragment compiled successfully
[DEBUG ] [ImagePygame ] Load </home/nedr/progs/rockivy/media/test.png>
[DEBUG ] [ImagePygame ] Load </home/nedr/progs/rockivy/media/a-0.png>
[INFO ] [OSC ] using <multiprocessing> for socket
[DEBUG ] [Base ] Create provider from mouse,disable_multitouch
[DEBUG ] [Base ] Create provider from probesysfs
[DEBUG ] [ProbeSysfs ] using probsysfs!
[DEBUG ] [ProbeSysfs ] found device: Microsoft Microsoft® 2.4GHz Transceiver V1.0 at /dev/input/event3
[INFO ] [ProbeSysfs ] device match: /dev/input/event3
[INFO ] [MTD ] Read event from </dev/input/event3>
[DEBUG ] [ProbeSysfs ] found device: A4TECH USB Device at /dev/input/event4
[INFO ] [ProbeSysfs ] device match: /dev/input/event4
[INFO ] [MTD ] Read event from </dev/input/event4>
[INFO ] [Base ] Start application main loop
[INFO ] [MTD ] </dev/input/event4> range position X is 0 - 183
[INFO ] [MTD ] </dev/input/event4> range position Y is 0 - 183
[INFO ] [MTD ] </dev/input/event4> range touch major is 0 - 183
[INFO ] [MTD ] </dev/input/event4> range touch minor is 0 - 183
[INFO ] [MTD ] </dev/input/event4> range pressure is 0 - 255
[INFO ] [MTD ] </dev/input/event4> axes invertion: X is 0, Y is 0
Exception in thread Thread-1:
Traceback (most recent call last):
File "/usr/lib64/python2.7/threading.py", line 811, in __bootstrap_inner
self.run()
File "/usr/lib64/python2.7/threading.py", line 764, in run
self.__target(*self.__args, **self.__kwargs)
File "/home/nedr/.local/lib/python2.7/site-packages/kivy/input/providers/mtdev.py", line 193, in _thread_run
_device = Device(_fn)
File "/home/nedr/.local/lib/python2.7/site-packages/kivy/lib/mtdev.py", line 131, in __init__
self._fd = os.open(filename, os.O_NONBLOCK | os.O_RDONLY)
OSError: [Errno 13] Permission denied: '/dev/input/event3'
[INFO ] [GL ] NPOT texture support is available
[DEBUG ] [ImagePygame ] Load <media/btn.png>
[DEBUG ] [ImagePygame ] Load <media/btn_down_g.png>
[DEBUG ] [ImagePygame ] Load <media/btn_down.png>
[DEBUG ] [ImagePygame ] Load <media/chkbox_a.png>
Fatal Python error: (pygame parachute) Segmentation Fault
Аварийный останов (core dumped)
shadow-identity commented
mvasilkov commented
I'm closing this, because it's an upstream issue anyway and I have no way to reproduce. Will keep an eye on the Kivy issue, sadly it didn't get any attention from devs.
Thank you for reporting this.