/dnd-harbour-cards

Kingmaker style event and building cards for the current D&D game

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Cards!

A bunch of cards for my current D&D group, related to their player home: a nasty tavern on the coast of the sea.

There are currently three major attributes the player home has:

  • Stability: internal cohesion and satisfaction of all those involved: workers, neighbours and guests to the tavern. Lower stability leads to higher crime.
  • Security: protection against outside sources, as well as actively engaging enemies that might threaten the land.
  • Attraction: attraction of the bar to new customers. Also dubs as diplomacy skill for the tavern and/or the land.
  • Wealth Points: current wealth points available to the player to invest into the business.
  • Wealth points per week: How many wealth points the business as a whole makes per week (10 days).

Lots and lots of cards have to be added still.