nandorojo/moti

Transition of "type: decay" appears to be broken

xzilja opened this issue · 12 comments

xzilja commented

Is there an existing issue for this?

  • I have searched the existing issues

Do you want this issue prioritized?

  • Yes, I have sponsored
  • Not urgent

Current Behavior

React native reanimated library exposes withDecay helper documented here https://docs.swmansion.com/react-native-reanimated/docs/animations/withDecay it appears from the source that moti also supports this by setting transition to type: 'decay' however, doing so breaks the app. with following error:

Unhandled Runtime Error
TypeError: animation.callback is not a function

Expected Behavior

Should not break and allow to use decay animations.

Steps To Reproduce

  1. Visit hello world example at https://moti.fyi/hello-world
  2. Change transition type from timing to decay in the example and save
  3. Test with other values like timing and spring, seems to work ok

Versions

- Moti: 0.27.0
- Reanimated: 3.5.4
- React Native: 0.72.6

Screenshots

Screen.Recording.2023-10-27.at.18.00.19.mov

Reproduction

https://stackblitz.com/edit/nextjs-9sshqj?file=pages%2Findex.tsx

xzilja commented

Related discussions that can be closed if this is an actual bug in favor of this issue.

#319
#313

Is it web only? Can you confirm it works with normal reanimated but just not moti?

xzilja commented

Bug initially popped up for me on ios, validated it with web playground. I'll whip up a test with vanilla reanimated in a moment to confirm 👍

Cool thanks

xzilja commented

Alright, reproduction for this actually needs to be hooked to gesture (that's how withDecay) works essentially. With reanimated, this behaves as expected

const pan = Gesture.Pan()
    .onChange(({ translationY }) => {
        translate.value = translationY;
    })
    .onFinalize(({ velocityY }) => {
        translate.value = withDecay({
           velocity: velocityY
        });
    })

But this (what I believe is equivalent with moti) throws an error when it hits animation with decay

const pan = Gesture.Pan()
    .onChange(({ translationY }) => {
      animationState.animateTo({ translateY: translationY, transition: { type: 'no-animation' } })
    })
    .onFinalize(({ velocityY }) => {
      animationState.animateTo({ translateY: 0, transition: { type: 'decay', velocity: velocityY } })
    })

I might be missing out on some differences between decay and say spring animation api's within moti, in this case, perhaps an example with decay in the docs could be good?

How does reanimated perform if you add these values:

      velocity: 2,
      deceleration: 2,
xzilja commented

It seems to bug out / shoot everything off to the distance 😅

I copied and set up example from reanimated in this expo snack
https://snack.expo.dev/@asimetriq/juicy-indigo-raspberries?

Set values back to normal, but you can set velocity and decay to 2 on line ~30 to see the effect

Can you try moti@0.26.1?

I'm wondering if withDecay is broken on Web altogether from reanimated

xzilja commented

Getting same error on 0.26.1 as well (testing on ios with fresh node_modules install and ios project rebuild)

How odd, and it works with plain reanimated?

xzilja commented

Yes, working example is in the snack I provided above by copying from reanimated's docs. (also tested locally on my own implementation).