bmesh.ops.triangulate doesn't work in 2.78
Closed this issue · 2 comments
douglaskastle commented
A number of NASA meshes seem to crash or hang when face triangulation occurs:
bmesh.ops.triangulate(bm, faces=faces)
in "tests/lwo_nasa/src/STEREO/Stereo-2016-comp.lwo"
douglaskastle commented
This appears to be a bug in 2.78c. 2.79 equivalents do not hang the same way
douglaskastle commented
Just bypass these meshes. This is not a bug that will be fixed in 2.78c, and it is fixed in future versions of blender