Bending issue
Closed this issue · 5 comments
Hi, thank vou for trying and reporting!
I haven't tried yet but you can see what is happened by using drawDetailedWireframe.
Do setChildMeshResolution for more informations.
Please give it a try!
Thanks for tips. I tried both functions and got this result.
Looks like mesh itself is bent. Calculation around quad subdivision might be wrong?
I tested another ofAddon(ofxMtlMapping2D) and found the difference of homography and linear interpolation like an image below.
In case we use linear interpolation, it does not look like 3D but each pattern of grid cells fits perfectly.
But homography, opposite. (looks 3D but a checker pattern does not fit)
Which one do you use? Maybe mixed?
Thanks for trying, and additional information.
I got what is going on.
I use Mesh::solve - which is made for locating "un-nodal" points of parent mesh - to calculate child subdivision.
I think the simplest linear interpolation is better for child meshes so I will fix it.