Lags with "Pixels" example
Closed this issue · 3 comments
Hi ! Thanks for this addon !
When I'm trying your "example-sender", it's perfect and no lagging stream for the way :
video_.send(camera_.getPixels());
With camera_.getPixels().size() = 8294400
But this way lag a lot :
ofPixels pixels;
ofGetGLRenderer()->saveFullViewport(pixels);
video_.send(pixels);
while pixels.size() = 3145728
Is that normal ? Is there any optimization to do in code for streaming the principal canvas without lagging ?
Thx
Hi! thank you for trying this addon!
I don't know this is it but I found that saveFullViewport
stores the pixel data in BGRA format.
I'm not sure if it matters or not, it at least is worth to check.
So you can try...
- Using ofFbo allocated as RGBA instead of drawing directly to a window then use
ofFbo::readToPixels
for NDI andofFbo::draw
for screen.
or
- Changing receiving format from RGBA to BGRA by changing
color_format
argument forofxNDIReceiver::setup
It seems to be ok right now with your first solution !
Thx and very happy to use your add-on !!!!!!!!!!
nice :)
Closing