non-Monospace fonts
Opened this issue · 1 comments
santiontanon commented
Given how much do these games rely on text, it would be great to support non-monospace fonts in the engine!
nataliapc commented
Very hard to do, due to all the screen location and text system (cursor location, window definitions, etc) is based in columns and rows.
Perhaps a mixed system would be possible, with a screen location based in a monospaced font, and proportional fonts inside the text windows.
Anyway it is not easy.