nataliapc/msx2daad

non-Monospace fonts

Opened this issue · 1 comments

Given how much do these games rely on text, it would be great to support non-monospace fonts in the engine!

Very hard to do, due to all the screen location and text system (cursor location, window definitions, etc) is based in columns and rows.
Perhaps a mixed system would be possible, with a screen location based in a monospaced font, and proportional fonts inside the text windows.
Anyway it is not easy.