JS code for "Example I.6: 2D Perlin noise" is not available
masakudamatsu opened this issue · 1 comments
masakudamatsu commented
The original Processing code (source) is as follows:
loadPixels();
float xoff = 0.0;
for (int x = 0; x < width; x++) {
float yoff = 0.0;
for (int y = 0; y < height; y++) {
float bright = map(noise(xoff,yoff),0,1,0,255);
pixels[x+y*width] = color(bright);
yoff += 0.01;
}
xoff += 0.01;
}
updatePixels();
I tried myself to convert this code into p5.js
. But I cannot tell where to put this set of code. Inside setup()
or draw()
? Does anyone have a clue? I'll then code it up and send a pull request.
masakudamatsu commented
Oops, I just found the answer in one of the pending pull requests. See: 7f133e7#diff-57fc6b7143f64009deeaf7105eeb0b3b