ne0ndrag0n's Stars
syoyo/tinygltf
Header only C++11 tiny glTF 2.0 library
kanaka/wac
WebAssembly interpreter in C
stackgl/ray-aabb-intersection
Determine the point of intersection between a ray and axis-aligned bounding box (AABB)
DCubix/RayCastEngine
2D ray casting engine
nathancassano/snesgss
SNES GSS (Game Sound System)
kivikakk/comrak
CommonMark + GFM compatible Markdown parser and renderer
tiny-http/tiny-http
Low level HTTP server library in Rust
pantor/inja
A Template Engine for Modern C++
pistacheio/pistache
A high-performance REST toolkit written in C++
toshic/libfcgi
libfcgi patched by Yandex
PeterLemon/RaspberryPi
Raspberry Pi Bare Metal Assembly Programming
jesusgollonet/ofpennereasing
[UNMAINTAINED] a port of penner's easing equations to c++, with an openframeworks usage example [
lefticus/constexpr_all_the_things
wjakob/nanogui
Minimalistic GUI library for OpenGL
glouw/littlewolf
A tiny software graphics and game engine
sikthehedgehog/indigo
Indigo operating system
xebecnan/UniLua
A pure c# implementation of Lua 5.2 focus on compatibility with Unity
munificent/craftinginterpreters
Repository for the book "Crafting Interpreters"
munificent/mark-sweep
A simple mark-sweep garbage collector in C
billyquith/GWork
Skinnable GUI with useful widget collection. Fork of GWEN.
tcbrindle/cpp17_headers
C++17 library facilities for older compilers
memononen/nanovg
Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
ekg/split
split and join for C++ strings
xarray/osgRecipes
OpenSceneGraph (OSG) Recipes
hugoam/kiui
Auto-layout Ui library, lightweight, skinnable and system agnostic, with an OpenGL backend
godotengine/collada-exporter
"Better" Collada exporter for Blender, orignally developed by the Godot Engine community
riperiperi/FreeSO
Re-implementation of The Sims Online.
wxWidgets/Phoenix
wxPython's Project Phoenix. A new implementation of wxPython, better, stronger, faster than he was before.
deemess/uLua
Lua compiler and iterpreter used to run onto different microcontrollers (like AVR 8 bit)
NewLunarFire/png2snes
Generate CGRAM (Palette) and VRAM (Tiles and OAM) data from PNG files