Remove warning from unity: mesh already finalized.
neitsa opened this issue · 1 comments
neitsa commented
When highlighting tiles on the world map, many warning (not error) are added to the log:
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Finalizing mesh which is already finalized. Did you forget to call Clear()?
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Finalizing mesh which is already finalized. Did you forget to call Clear()?
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Finalizing mesh which is already finalized. Did you forget to call Clear()?
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Finalizing mesh which is already finalized. Did you forget to call Clear()?
This come from the FinalizeMesh call: the call should not be on the whole mesh (which already has finalized submeshes) but only on the current submesh.
fix:
subMesh.FinalizeMesh(MeshParts.All); // rather than FinalizeMesh(MeshParts.All);
neitsa commented
Fixed by setting submesh.finalized = false
after getting the submesh.
Using subMesh.FinalizeMesh(MeshParts.All);
alone doesn't work properly has only the first highlighted tile mesh is built.