Enable optional advancements?
Closed this issue · 5 comments
cooljeanius commented
Mainline's optional_unit_advancements.cfg contains a bunch of optional advancements that we could enable: https://www.wesnoth.org/macro-reference.html#file:optional_unit_advancements.cfg
Friendly ones:
{ENABLE_PARAGON}
(so Majid Yahyazad can finally turn into @knyghtmare){ENABLE_WOSE_SHAMAN}
(only relevant if/when #117 gets merged, and even then I doubt any allied woses would live that long...)
Hostile ones:
{ENABLE_ARMAGEDDON_DRAKE}
(only relevant if/when #117 gets merged, and even then I doubt any enemy drakes would live that long...){ENABLE_NIGHTBLADE}
{ENABLE_TROLL_SHAMAN}
{ENABLE_ANCIENT_LICH}
{ENABLE_DEATH_KNIGHT}
So, what do people think? Does it make sense to enable any of these? Perhaps only on certain difficulty levels?
cooljeanius commented
nemaara commented
For me, it's not necessary to enable any but I leave it to you.
Toranks commented
It doesn't hurt, but I think the campaign is not long enough to enjoy those advances
cooljeanius commented
ok I think I'll try enabling them for 1.7.0, just to see how that goes...
cooljeanius commented
PR #171 will close this.