nemaara/A_New_Order

Enable optional advancements?

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Mainline's optional_unit_advancements.cfg contains a bunch of optional advancements that we could enable: https://www.wesnoth.org/macro-reference.html#file:optional_unit_advancements.cfg

Friendly ones:

  • {ENABLE_PARAGON} (so Majid Yahyazad can finally turn into @knyghtmare)
  • {ENABLE_WOSE_SHAMAN} (only relevant if/when #117 gets merged, and even then I doubt any allied woses would live that long...)

Hostile ones:

  • {ENABLE_ARMAGEDDON_DRAKE} (only relevant if/when #117 gets merged, and even then I doubt any enemy drakes would live that long...)
  • {ENABLE_NIGHTBLADE}
  • {ENABLE_TROLL_SHAMAN}
  • {ENABLE_ANCIENT_LICH}
  • {ENABLE_DEATH_KNIGHT}

So, what do people think? Does it make sense to enable any of these? Perhaps only on certain difficulty levels?

@Toranks @nemaara any opinions?

For me, it's not necessary to enable any but I leave it to you.

It doesn't hurt, but I think the campaign is not long enough to enjoy those advances

ok I think I'll try enabling them for 1.7.0, just to see how that goes...

PR #171 will close this.