nesrak1/UABEA

Support for TextMeshProUGUI

Opened this issue · 6 comments

Hi, at the moment the TextMeshProUGUI component does not allow editing test knowledge for a property, is it possible to add recognition and editing for this component, thanks

Снимок экрана 2024-06-19 в 16 10 34 Снимок экрана 2024-06-19 в 16 10 47

This happens if the bundle has a stripped type tree and script info wasn't found. It may work if you copy the bundle to your game data root folder, next to the managed folder or il2cpp data folder.

Now it almost worked, he thought for a very long time and ended up falling by mistake.

Снимок экрана 2024-06-19 в 20 18 21

If the game is using cpp2il, you can try options->disable cpp2il and dump the dlls from il2cpp manually and put them in a folder called Managed next to the bundle. Otherwise, it could just be an update for at.net is needed which might be fixed in UABEANext as you had open earlier.

UABEANext has crashed after try to open TextMeshProUGUI

The thing is that Unity is used in the apk file and I do not have access to these dlls

This is the structure of the project in the apk, if you can tell me what and where I need to move it so that everything is completed successfully, I will be very grateful

Снимок экрана 2024-06-19 в 21 43 05