newman55/unity-mod-manager

[ADOFAI on Linux] Assembly doesn't work, and DoorstepProxy isn't available

flippette opened this issue · 22 comments

Pretty much what the title says.

cat /etc/os-release

NAME="Arch Linux"
PRETTY_NAME="Arch Linux"
ID=arch
BUILD_ID=rolling
ANSI_COLOR="38;2;23;147;209"
HOME_URL="https://archlinux.org/"
DOCUMENTATION_URL="https://wiki.archlinux.org/"
SUPPORT_URL="https://bbs.archlinux.org/"
BUG_REPORT_URL="https://gitlab.archlinux.org/groups/archlinux/-/issues"
PRIVACY_POLICY_URL="https://terms.archlinux.org/docs/privacy-policy/"
LOGO=archlinux-logo

mono --version

Mono JIT compiler version 6.12.0 (makepkg/0cbf0e290c3 Sat Mar  9 11:37:33 UTC 2024)
Copyright (C) 2002-2014 Novell, Inc, Xamarin Inc and Contributors. www.mono-project.com
	TLS:           __thread
	SIGSEGV:       altstack
	Notifications: epoll
	Architecture:  amd64
	Disabled:      none
	Misc:          softdebug 
	Interpreter:   yes
	LLVM:          supported, not enabled.
	Suspend:       hybrid
	GC:            sgen (concurrent by default)

I'm running ADOFAI v2.7.0, neither Wine nor native works.

Same issue, UMM only shows up on older version (<2.7.0).....
I'm on linux Pop Os

Try 0.27.12 I returned harmony to 2.2.

@newman55 I get this error with UMM 0.27.12

[4:06 PM] =======================================
[4:06 PM] Applying patch to 'UnityEngine.UIModule.dll'...
[4:06 PM] Copying files to game...
[4:06 PM]   Harmony\2.2\0Harmony.dll
[4:06 PM] System.IO.FileNotFoundException: Could not find file "/home/flippette/downloads/UnityModManagerInstaller/Harmony\2.2\0Harmony.dll"
File name: '/home/flippette/downloads/UnityModManagerInstaller/Harmony\2.2\0Harmony.dll'
  at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <296872a6734f443990477e3abd954b57>:0 
  at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <296872a6734f443990477e3abd954b57>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions)
  at System.IO.FileSystem.CopyFile (System.String sourceFullPath, System.String destFullPath, System.Boolean overwrite) [0x00025] in <296872a6734f443990477e3abd954b57>:0 
  at System.IO.File.Copy (System.String sourceFileName, System.String destFileName, System.Boolean overwrite) [0x00062] in <296872a6734f443990477e3abd954b57>:0 
  at UnityModManagerNet.ConsoleInstaller.UnityModManagerConsole.DoactionLibraries (UnityModManagerNet.ConsoleInstaller.UnityModManagerConsole+Actions action) [0x0008d] in <a5409abb60d54b6390715827b8232a63>:0 
  at UnityModManagerNet.ConsoleInstaller.UnityModManagerConsole.InjectAssembly (UnityModManagerNet.ConsoleInstaller.UnityModManagerConsole+Actions action, dnlib.DotNet.ModuleDefMD assemblyDef, System.Boolean write) [0x001d1] in <a5409abb60d54b6390715827b8232a63>:0 
[4:06 PM] Installation failed.

I assume you're hard coding the path to 0Harmony.dll?

My mistake, fixed

I can see this code in Console/Main.cs

static readonly Dictionary<string, LibIncParam> libraryFiles = new Dictionary<string, LibIncParam>
{
    { "0Harmony.dll", LibIncParam.Normal },
    { "Harmony\\2.2\\0Harmony.dll", LibIncParam.Harmony_2_2 },
    { "Harmony\\1.2\\0Harmony12.dll", LibIncParam.Minimal_lt_0_22 },
    { "Harmony\\1.2\\0Harmony-1.2.dll", LibIncParam.Minimal_lt_0_22 },
    { "dnlib.dll", LibIncParam.Normal },
    { "System.Xml.dll", LibIncParam.Normal },
    { nameof(UnityModManager) + ".dll", LibIncParam.Normal },
    { nameof(UnityModManager) + ".xml", LibIncParam.Normal },
};

Those strings are definitely hard coded Windows paths 😅

0.27.12a does install again, but doesn't seem to load still.

It takes a little time for it to load

I've left the game open for around 5 minutes and it still hasn't loaded 😅

I meant that nexus does not update the file immediately, perhaps you downloaded an old version

Oh, I am using 0.27.12a though?

~/downloads ❯ ll
.rw-r--r-- 2.6M flippette 17 Mar 16:30  UnityModManager-21-0-27-12a-1710667051.zip
Here's the game's log file
Mono path[0] = '/mnt/vg1/flippette/steamlib/steamapps/common/A Dance of Fire and Ice/ADanceOfFireAndIce_Data/Managed'
Mono config path = '/mnt/vg1/flippette/steamlib/steamapps/common/A Dance of Fire and Ice/ADanceOfFireAndIce_Data/MonoBleedingEdge/etc'
Preloaded 'discord_game_sdk.so'
Preloaded 'libStandaloneFileBrowser.so'
Preloaded 'libadofaipulse.so'
Preloaded 'libskyhook.so'
Preloaded 'libsteam_api.so'
Display 0 'DP-2 24"': 1920x1080 (primary device).
[Physics::Module] Initialized MultithreadedJobDispatcher with 31 workers.
Desktop is 1920 x 1080 @ 144 Hz
Initialize engine version: 2022.3.10f1 (ff3792e53c62)
[Subsystems] Discovering subsystems at path /mnt/vg1/flippette/steamlib/steamapps/common/A Dance of Fire and Ice/ADanceOfFireAndIce_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=0
Renderer: AMD Radeon RX 7800 XT (radeonsi, navi32, LLVM 17.0.6, DRM 3.57, 6.8.1-zen1-1-zen)
Vendor:   AMD
Version:  4.6 (Core Profile) Mesa 24.0.3-arch1.1
GLES:     0
 GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_gpu_shader_int64 GL_AMD_multi_draw_indirect GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_cla
mp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_A
RB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync 
GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_A
RB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_meminfo GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_EGL_image_storage GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_debug_label GL_EXT_demote_to_helper_invocation GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_textur
e_mirror_clamp GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_IBM_multimode_draw_arrays GL_INTEL_blackhole_render GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_framebuffer_flip_y GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_const_bandwidth GL_MESA_texture_signed_rgba GL_NVX_gpu_memory_info GL_NV_alpha_to_coverage_dither_control GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_copy_image GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_shader_atomic_int64 GL_NV_texture_barrier GL_NV_vdpau_i
nterop GL_OES_EGL_image GL_S3_s3tc
OPENGL LOG: Creating OpenGL 4.6 graphics device ; Context level  <OpenGL 4.5> ; Context handle 37220400
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in  0.454 seconds
- Finished resetting the current domain, in  0.001 seconds
Default vsync count 0
requesting resize 1920 x 1080
Using native desktop resolution 1920 x 1080
requesting fullscreen 1920 x 1080 at 0/1 Hz
Desktop is 1920 x 1080 @ 144 Hz
UnloadTime: 0.423131 ms
GetPlatform
Setting platform to Linux.
DetermineAppLocation
Platform: Linux
isInSteamLibrary: True
SetBuildDate
Version r121, (2024/02/06 11:41 AM)
SetBuildCommit
Version r121, (5032090)
SetLocale
LoadSaveData
General: Saving backup.
CustomWorld: Saving backup.
saving dlcStoryProgress on dict
saving version on dict
saving version on dict
FixResolution
SetupLevelEventsInfo
adding worksheet: Translations(0)
adding worksheet: Featured(689075173)
SetSettings
ForceResolutionOnLofi
LoadCalibration
LoadLevelEventSprites
LoadLevelCategorySprites
LoadAssetBundle
SetupSfxHandler
GetSteamBranch
[S_API] SteamAPI_Init(): Loaded '/home/flippette/.local/share/Steam/linux64/steamclient.so' OK.
Setting breakpad minidump AppID = 977950
SteamInternal_SetMinidumpSteamID:  Caching Steam ID:  76561198861680491 [API loaded no]
Has license for 1977570: True
CheckIfTaroDLCIsInstalled
runtimePath /mnt/vg1/flippette/steamlib/steamapps/common/A Dance of Fire and Ice/NeoCosmos, bundleFolder StandaloneLinux64, dlcBundleName neocosmos_scenes_all.bundle
= bundlePath /mnt/vg1/flippette/steamlib/steamapps/common/A Dance of Fire and Ice/NeoCosmos/StandaloneLinux64/neocosmos_scenes_all.bundle
Has Neo Cosmos: True
SetNeoCosmosBuildCommit
NeoCosmos Build Commit 5032090
BuildCommits: Game = 5032090, NeoCosmos = 5032090
Neo Cosmos: owns True, has True
Curl error 35: Cert verify failed. Certificate could not be verified (either omitted or unsupported). UnityTls error code: 7
Initializing Discord: InternalError
Discord was not initialized: Discord.ResultException: InternalError
  at Discord.Discord..ctor (System.Int64 clientId, System.UInt64 flags) [0x00343] in <6128b3a89cf640e2a5bb4000d8a6331a>:0 
  at DiscordController.OnEnable () [0x0001f] in <73a31fe1ea484d79b4de7cbb3f244bc5>:0 
Fallback handler could not load library /mnt/vg1/flippette/steamlib/steamapps/common/A Dance of Fire and Ice/ADanceOfFireAndIce_Data/MonoBleedingEdge/x86_64/kernel32
Fallback handler could not load library /mnt/vg1/flippette/steamlib/steamapps/common/A Dance of Fire and Ice/ADanceOfFireAndIce_Data/MonoBleedingEdge/x86_64/libkernel32.so
Fallback handler could not load library /mnt/vg1/flippette/steamlib/steamapps/common/A Dance of Fire and Ice/ADanceOfFireAndIce_Data/MonoBleedingEdge/x86_64/libkernel32.so
Fallback handler could not load library /mnt/vg1/flippette/steamlib/steamapps/common/A Dance of Fire and Ice/ADanceOfFireAndIce_Data/MonoBleedingEdge/x86_64/kernel32
Fallback handler could not load library /mnt/vg1/flippette/steamlib/steamapps/common/A Dance of Fire and Ice/ADanceOfFireAndIce_Data/MonoBleedingEdge/x86_64/libkernel32
Fallback handler could not load library /mnt/vg1/flippette/steamlib/steamapps/common/A Dance of Fire and Ice/ADanceOfFireAndIce_Data/MonoBleedingEdge/x86_64/libkernel32.so
Fallback handler could not load library /mnt/vg1/flippette/steamlib/steamapps/common/A Dance of Fire and Ice/ADanceOfFireAndIce_Data/MonoBleedingEdge/x86_64/libkernel32.so
Fallback handler could not load library /mnt/vg1/flippette/steamlib/steamapps/common/A Dance of Fire and Ice/ADanceOfFireAndIce_Data/MonoBleedingEdge/x86_64/libkernel32
Fallback handler could not load library /mnt/vg1/flippette/steamlib/steamapps/common/A Dance of Fire and Ice/ADanceOfFireAndIce_Data/MonoBleedingEdge/x86_64/kernel32
Fallback handler could not load library /mnt/vg1/flippette/steamlib/steamapps/common/A Dance of Fire and Ice/ADanceOfFireAndIce_Data/MonoBleedingEdge/x86_64/libkernel32.so
Fallback handler could not load library /mnt/vg1/flippette/steamlib/steamapps/common/A Dance of Fire and Ice/ADanceOfFireAndIce_Data/MonoBleedingEdge/x86_64/libkernel32.so
Fallback handler could not load library /mnt/vg1/flippette/steamlib/steamapps/common/A Dance of Fire and Ice/ADanceOfFireAndIce_Data/MonoBleedingEdge/x86_64/kernel32
Fallback handler could not load library /mnt/vg1/flippette/steamlib/steamapps/common/A Dance of Fire and Ice/ADanceOfFireAndIce_Data/MonoBleedingEdge/x86_64/libkernel32
Fallback handler could not load library /mnt/vg1/flippette/steamlib/steamapps/common/A Dance of Fire and Ice/ADanceOfFireAndIce_Data/MonoBleedingEdge/x86_64/libkernel32.so
Fallback handler could not load library /mnt/vg1/flippette/steamlib/steamapps/common/A Dance of Fire and Ice/ADanceOfFireAndIce_Data/MonoBleedingEdge/x86_64/libkernel32.so
Fallback handler could not load library /mnt/vg1/flippette/steamlib/steamapps/common/A Dance of Fire and Ice/ADanceOfFireAndIce_Data/MonoBleedingEdge/x86_64/libkernel32


[Manager] Injection...
[Manager] Initialize.
[Manager] Version: 0.27.12.0.
[Manager] OS: Unix 6.8.1.1 .
[Manager] Net Framework: 4.0.30319.42000.
[Manager] Unity Engine: 2022.3.101.
[Manager] Game: A Dance of Fire and Ice.
[Manager] IsSupportOnSessionStart: False.
[Manager] IsSupportOnSessionStop: False.
[Manager] Mods path: /mnt/vg1/flippette/steamlib/steamapps/common/A Dance of Fire and Ice/Mods.
Fallback handler could not load library /mnt/vg1/flippette/steamlib/steamapps/common/A Dance of Fire and Ice/ADanceOfFireAndIce_Data/MonoBleedingEdge/x86_64/data-0x496bb20.so
Fallback handler could not load library /mnt/vg1/flippette/steamlib/steamapps/common/A Dance of Fire and Ice/ADanceOfFireAndIce_Data/MonoBleedingEdge/x86_64/data-0x4d90820.so
ERROR: ld.so: object '/home/flippette/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
Fallback handler could not load library /mnt/vg1/flippette/steamlib/steamapps/common/A Dance of Fire and Ice/ADanceOfFireAndIce_Data/MonoBleedingEdge/x86_64/data-0x4f78f00.so
Fallback handler could not load library /mnt/vg1/flippette/steamlib/steamapps/common/A Dance of Fire and Ice/ADanceOfFireAndIce_Data/MonoBleedingEdge/x86_64/data-0x4f517c0.so
[Manager] Injection successful.
Go to Menu
Unloading 7 Unused Serialized files (Serialized files now loaded: 1)
UnloadTime: 2.383980 ms
Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 33083.
Total: 10.612422 ms (FindLiveObjects: 0.806360 ms CreateObjectMapping: 0.207060 ms MarkObjects: 9.572022 ms  DeleteObjects: 0.026780 ms)

0:3(12): error: extension `GL_OVR_multiview2' unsupported in vertex shader

Note: Creation of internal variant of shader 'GUI/Text Shader' failed.
0:3(12): error: extension `GL_OVR_multiview2' unsupported in vertex shader

Note: Creation of internal variant of shader 'Hidden/InternalErrorShader' failed.
Shader warmup: 107 shaders 947 combinations 0.438s
<color=#0099bc><b>DOTWEEN ► </b></color>Max Tweens reached: capacity has automatically been increased from 500/50 to 1250/50. Use DOTween.SetTweensCapacity to set it manually at startup
skipping audio break checking. detected delta time: 1.621437
saving globalVolume on playerprefs
Setting up 16 worker threads for Enlighten.
Thread ended
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
  StackAllocators : 
    [ALLOC_TEMP_MAIN]
      Peak usage frame count: [0-1.0 KB]: 812 frames, [2.0 KB-4.0 KB]: 1 frames, [256.0 KB-0.5 MB]: 83674 frames, [2.0 MB-4.0 MB]: 1 frames, [4.0 MB-8.0 MB]: 1 frames
      Initial Block Size 4.0 MB
      Current Block Size 5.4 MB
      Peak Allocated Bytes 5.4 MB
      Overflow Count 0
    [ALLOC_TEMP_Job.worker 30]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 10.3 KB
      Overflow Count 0
    [ALLOC_TEMP_Loading.PreloadManager]
      Initial Block Size 256.0 KB
      Current Block Size 0.5 MB
      Peak Allocated Bytes 422.7 KB
      Overflow Count 265
    [ALLOC_TEMP_Background Job.worker 3]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.worker 4]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Job.worker 16]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 10.3 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.worker 11]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Job.worker 27]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 6.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.worker 6]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.worker 7]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_CloudJob.worker 0]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 11.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.worker 19]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 8.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.worker 12]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.worker 2]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 65 B
      Overflow Count 1
    [ALLOC_TEMP_Background Job.worker 10]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.worker 15]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Job.worker 5]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 12.4 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.worker 20]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 10.3 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.worker 8]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Job.worker 23]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 10.3 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.worker 13]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_AssetGarbageCollectorHelper] x 31
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.worker 0]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Job.worker 28]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 6.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.worker 6]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 12.4 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.worker 8]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 12.4 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.worker 14]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_BatchDeleteObjects]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Job.worker 26]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 1.1 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.worker 11]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 10.3 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.worker 15]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 10.3 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.worker 9]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Job.worker 0]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 10.3 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.worker 4]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 12.4 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.worker 14]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 10.3 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.worker 13]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 10.3 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.worker 1]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 168 B
      Overflow Count 0
    [ALLOC_TEMP_EnlightenWorker] x 16
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Job.worker 1]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 12.4 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.worker 21]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 10.3 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.worker 3]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 12.4 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.worker 25]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 6.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.worker 5]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Job.worker 12]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 10.3 KB
      Overflow Count 0
    [ALLOC_TEMP_UnityGfxDeviceWorker]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 50.9 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.worker 22]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 10.3 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.worker 2]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 12.4 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.worker 10]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 10.3 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.worker 7]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 12.4 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.worker 17]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 10.3 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.worker 29]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 10.3 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.worker 9]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 12.4 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.worker 18]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 8.4 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.worker 24]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 10.3 KB
      Overflow Count 0
    [ALLOC_TEMP_Loading.AsyncRead]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 256 B
      Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
  Peak main deferred allocation count 10562
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 12 Subsections = 12288 buckets. Failed count: 112488
        32B: 28 Subsections = 14336 buckets. Failed count: 8902
        48B: 41 Subsections = 13994 buckets. Failed count: 12505803
        64B: 85 Subsections = 21760 buckets. Failed count: 27720
        80B: 42 Subsections = 8601 buckets. Failed count: 1043
        96B: 11 Subsections = 1877 buckets. Failed count: 4029
        112B: 14 Subsections = 2048 buckets. Failed count: 173
        128B: 23 Subsections = 2944 buckets. Failed count: 8608
    [ALLOC_DEFAULT_MAIN]
      Peak usage frame count: [64.0 MB-128.0 MB]: 84488 frames, [128.0 MB-256.0 MB]: 1 frames
      Requested Block Size 16.0 MB
      Peak Block count 7
      Peak Allocated memory 141.9 MB
      Peak Large allocation bytes 39.6 MB
    [ALLOC_DEFAULT_THREAD]
      Peak usage frame count: [4.0 MB-8.0 MB]: 814 frames, [16.0 MB-32.0 MB]: 83674 frames, [32.0 MB-64.0 MB]: 1 frames
      Requested Block Size 16.0 MB
      Peak Block count 1
      Peak Allocated memory 32.1 MB
      Peak Large allocation bytes 25.9 MB
[ALLOC_TEMP_JOB_1_FRAME]
  Initial Block Size 2.0 MB
  Used Block Count 0
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
  Initial Block Size 2.0 MB
  Used Block Count 0
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  Initial Block Size 2.0 MB
  Used Block Count 1
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
  Initial Block Size 1.0 MB
  Used Block Count 1
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
  Peak main deferred allocation count 9
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 12 Subsections = 12288 buckets. Failed count: 112488
        32B: 28 Subsections = 14336 buckets. Failed count: 8902
        48B: 41 Subsections = 13994 buckets. Failed count: 12505803
        64B: 85 Subsections = 21760 buckets. Failed count: 27720
        80B: 42 Subsections = 8601 buckets. Failed count: 1043
        96B: 11 Subsections = 1877 buckets. Failed count: 4029
        112B: 14 Subsections = 2048 buckets. Failed count: 173
        128B: 23 Subsections = 2944 buckets. Failed count: 8608
    [ALLOC_GFX_MAIN]
      Peak usage frame count: [256.0 MB-0.50 GB]: 84489 frames
      Requested Block Size 16.0 MB
      Peak Block count 1
      Peak Allocated memory 342.2 MB
      Peak Large allocation bytes 335.7 MB
    [ALLOC_GFX_THREAD]
      Peak usage frame count: [4.0 KB-8.0 KB]: 814 frames, [8.0 MB-16.0 MB]: 83675 frames
      Requested Block Size 16.0 MB
      Peak Block count 1
      Peak Allocated memory 9.7 MB
      Peak Large allocation bytes 0 B
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
  Peak main deferred allocation count 42
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 12 Subsections = 12288 buckets. Failed count: 112488
        32B: 28 Subsections = 14336 buckets. Failed count: 8902
        48B: 41 Subsections = 13994 buckets. Failed count: 12505803
        64B: 85 Subsections = 21760 buckets. Failed count: 27720
        80B: 42 Subsections = 8601 buckets. Failed count: 1043
        96B: 11 Subsections = 1877 buckets. Failed count: 4029
        112B: 14 Subsections = 2048 buckets. Failed count: 173
        128B: 23 Subsections = 2944 buckets. Failed count: 8608
    [ALLOC_CACHEOBJECTS_MAIN]
      Peak usage frame count: [256.0 MB-0.50 GB]: 84489 frames
      Requested Block Size 4.0 MB
      Peak Block count 7
      Peak Allocated memory 405.3 MB
      Peak Large allocation bytes 380.7 MB
    [ALLOC_CACHEOBJECTS_THREAD]
      Peak usage frame count: [32.0 MB-64.0 MB]: 84489 frames
      Requested Block Size 4.0 MB
      Peak Block count 7
      Peak Allocated memory 61.6 MB
      Peak Large allocation bytes 36.0 MB
[ALLOC_TYPETREE] Dual Thread Allocator
  Peak main deferred allocation count 0
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 12 Subsections = 12288 buckets. Failed count: 112488
        32B: 28 Subsections = 14336 buckets. Failed count: 8902
        48B: 41 Subsections = 13994 buckets. Failed count: 12505803
        64B: 85 Subsections = 21760 buckets. Failed count: 27720
        80B: 42 Subsections = 8601 buckets. Failed count: 1043
        96B: 11 Subsections = 1877 buckets. Failed count: 4029
        112B: 14 Subsections = 2048 buckets. Failed count: 173
        128B: 23 Subsections = 2944 buckets. Failed count: 8608
    [ALLOC_TYPETREE_MAIN]
      Peak usage frame count: [256.0 KB-0.5 MB]: 84489 frames
      Requested Block Size 2.0 MB
      Peak Block count 1
      Peak Allocated memory 368.0 KB
      Peak Large allocation bytes 0 B
    [ALLOC_TYPETREE_THREAD]
      Peak usage frame count: [8.0 KB-16.0 KB]: 84489 frames
      Requested Block Size 2.0 MB
      Peak Block count 1
      Peak Allocated memory 12.0 KB
      Peak Large allocation bytes 0 B

UMM does seem to be present, but no UI shows up?

Do older versions of umm work or does the game stop working after updating the game?

Earlier versions of the game worked with any UMM if I recall correctly.

Which version doesn't work, I'll try to find it

ADOFAI 2.7.0 doesn't work, 2.6.x series did AFAICT.

On Windows 2.7 it works for me.

Me and @TriRetr0 are on Linux though.
Are you using DoorstopProxy?

@newman I'd be glad to provide more logs if you want.

yes, confirm the assembly is not working, only doorstop

Then do you have any idea why DoorstopProxy isn't available on Linux? It seems to be supported...

I changed the injection point and now the assembly works.
As for doorstop, someday I will implement it for Linux

Should I close this issue then? Or do we wait until DoorstopProxy support is implemented?

DoorstopProxy later. You can close it now.