THIS REPOSITORY IS DEPRECATED AND WILL NOT BE UPDATED ANYMORE. DEVELOPEMENT OF VIDEOJS-XR WILL CONTINUE AT https://git.nexlab.net/SexHackMe/videojs-xr
This is a plugin for using WebXR with videojs, based on videojs-vr and forked from videojs-xr. Videojs-xr supports the Oculus browser and Firefox Reality on Oculus Quest. For a jump start how to use it with videojs see the index.html. You can see it in action here (NSFW! it's PORN!).
Currently the only supported video format is stereo 180° LR side by side equirectangular.
npm install --save videojs-xrTo include videojs-xr on your website or web application, use any of the following methods.
This is the simplest case. Get the script in whatever way you prefer and include the plugin after you include video.js, so that the videojs global is available.
<script src="//path/to/video.min.js"></script>
<script src="//path/to/videojs-xr.min.js"></script>
<script>
var player = videojs('my-video');
player.xr();
</script>When using with Browserify, install videojs-xr via npm and require the plugin as you would any other module.
var videojs = require('video.js');
// The actual plugin function is exported by this module, but it is also
// attached to the `Player.prototype`; so, there is no need to assign it
// to a variable.
require('videojs-xr');
var player = videojs('my-video');
player.xr();When using with RequireJS (or another AMD library), get the script in whatever way you prefer and require the plugin as you normally would:
require(['video.js', 'videojs-xr'], function(videojs) {
var player = videojs('my-video');
player.xr();
});MIT. Copyright (c) Thomas Deppisch