GL_NVX_progress_fence missing glCreateProgressFenceNVX
Gpinchon opened this issue · 1 comments
Gpinchon commented
The commands SignalSemaphoreui64NVX, WaitSemaphoreui64NVX and
ClientWaitSemaphoreui64NVX accept semaphore object names as input in
that were created by CreateProgressFenceNVX or imported
from a handle of the type HANDLE_TYPE_D3D12_FENCE_EXT.
If a value in is not the name of such a semaphore object,
an INVALID_VALUE error is generated.
Function could maybe be replaced with glGenSemaphoresEXT, but it seems unsure according to the specs. If I'm not mistaken, this extension is incomplete anyway.
nigels-com commented
Hello, indeed you've hit a bug in the crufty old perl scripts.
I made a fix, uploaded a snapshot:
https://sourceforge.net/projects/glew/files/glew/snapshots/glew-20220402.tgz/download
Regards.