nklbdev/godot-enchanced-tile-map-editor
The addon fot Godot 3.5 that adds alternative rich tile map editor
GDScriptMIT
Issues
- 2
- 6
Can't get it to work in Godot 3.5
#36 opened by strellydev - 2
Pick up where I left
#35 opened by letsgamedev - 4
Asking for some usefull Improvements :)
#34 opened by letsgamedev - 4
Support for Apple Magic Mouse Panning
#28 opened by letsgamedev - 0
Autotiling: corners, edges and both
#1 opened by nklbdev - 0
- 0
Different current pattern for every TileMap
#19 opened by nklbdev - 0
Remake hexagonal tools and approaches
#29 opened by nklbdev - 0
Implement erasing selection and painting brushes that uses single tile pattern or random tile mode
#32 opened by nklbdev - 0
Create icons for patterns
#31 opened by nklbdev - 0
Add autotiling by rules
#27 opened by nklbdev - 0
Fix flipping for half-offsetted patterns
#26 opened by nklbdev - 0
Rotate, flip and transpose current pattern
#17 opened by nklbdev - 0
Add support for ignore mask bits
#25 opened by nklbdev - 0
- 0
Make Flood non continuous on Alt
#24 opened by nklbdev - 0
- 0
- 0
Add modifiers description to brush button
#21 opened by nklbdev - 0
- 0
- 0
Save patterns in bottom panel to TileSet metadata
#20 opened by nklbdev - 0
Combined instrument on Brush button
#12 opened by nklbdev - 0
Allow to change eraser size
#16 opened by nklbdev - 0
Scattering like in Godot 4
#15 opened by nklbdev - 0
Incremental repainting on instrument motion
#14 opened by nklbdev - 0
Select non-rectangle patterns in palettes
#13 opened by nklbdev - 0
Fix hexagonal flood fill algorithm
#10 opened by nklbdev - 0
Add undo-redo
#9 opened by nklbdev - 0
Default behavior: select rect
#2 opened by nklbdev - 0
Drawing by pattern selected on tile palette
#3 opened by nklbdev - 0
New tile palette
#5 opened by nklbdev - 0
New tilemap toolbar
#7 opened by nklbdev - 0
Hide original TileMapEditor's toolbar
#4 opened by nklbdev