noSTALKER's Stars
microsoft/terminal
The new Windows Terminal and the original Windows console host, all in the same place!
ocornut/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
microsoft/calculator
Windows Calculator: A simple yet powerful calculator that ships with Windows
lettier/3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
pybind/pybind11
Seamless operability between C++11 and Python
skypjack/entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
microsoft/STL
MSVC's implementation of the C++ Standard Library.
gcc-mirror/gcc
microsoft/FASTER
Fast persistent recoverable log and key-value store + cache, in C# and C++.
PixarAnimationStudios/OpenUSD
Universal Scene Description
microsoft/SPTAG
A distributed approximate nearest neighborhood search (ANN) library which provides a high quality vector index build, search and distributed online serving toolkits for large scale vector search scenario.
ConfettiFX/The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
microsoft/SEAL
Microsoft SEAL is an easy-to-use and powerful homomorphic encryption library.
RudjiGames/MTuner
MTuner is a C/C++ memory profiler and memory leak finder for Windows, PlayStation 4 and 3, Android and other platforms
AcademySoftwareFoundation/openvdb
OpenVDB - Sparse volume data structure and tools
GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
Easy to integrate Vulkan memory allocation library
khizmax/libcds
A C++ library of Concurrent Data Structures
Openarl/PathOfBuilding
Offline build planner for Path of Exile.
aws/aws-sdk-cpp
AWS SDK for C++
Themaister/Granite
My personal Vulkan renderer
microsoft/Trill
Trill is a single-node query processor for temporal or streaming data.
lighttransport/nanort
NanoRT, single header only modern ray tracing kernel.
llvm-mirror/libcxx
Project moved to: https://github.com/llvm/llvm-project
NVIDIA/gvdb-voxels
Sparse volume compute and rendering on NVIDIA GPUs
GPUOpen-Archive/Anvil
Anvil is a cross-platform framework for Vulkan
acdemiralp/fg
Rendering abstraction which describes a frame as a directed acyclic graph of render tasks and resources.
xoofx/CppAst.NET
CppAst is a .NET library providing a C/C++ parser for header files powered by Clang/libclang with access to the full AST, comments and macros
gracicot/kangaru
🦘 A dependency injection container for C++11, C++14 and later
GPUOpen-LibrariesAndSDKs/VkMBCNT
Vulkan mbcnt sample that shows how to use the AMD_shader_ballot extension and mbcnt to perform a fast reduction within a wavefront
noSTALKER/nxtcore
A Basic Application framework