background coordinates wrong
Closed this issue · 1 comments
stuaxo commented
For some reason background() is one covering part of the window
canvas.size = 1024, 768
canvas.run()
-- then in draw()
background(0, 0, 0, 1)
Just covers a small rectangle - when I add some debug
xywh = (GLint*4)(); glGetIntegerv(GL_VIEWPORT, xywh); x,y,w,h = xywh
print x, y, w, h
I get:
0 0 640 480
Which seems odd, am on Ubuntu 64 bit 15.10, Nvidia optimus, have ran under proprietary and nouveau with same results.
stuaxo commented
Doh - I had badly patched pyglet :/