nosir/obelisk.js

Transformations Support ?

KenoLeon opened this issue · 1 comments

Is there any support planned or otherwise for transforming primitives within a scene, I can translate and scale them but not sure how to proceed with rotations, I could also not find a way of querying the primitives for their location in the coordinate system.

Thanks, loving the library so far : )

nosir commented

Unfortunately rotations are not supported.
Looks like p3d position is not accessible? Can't recall why it was designed like this in the first place :p
But guess you can store the p3d coordinate position when you create those pixel objects.