An experiment with conartist6 to replicate the classic 1999 "tycoon" terrain in three.js.
Shoutout to Peter Ellis Jones who wrote an awesome article about this topic. Their findings helped a lot with this demo.
Install with npm or yarn.
yarn
yarn dev
- Terrain Editing
- Surface Sampler (Add instanced trees, etc)
- Implement textures in shader
- Improve water (maybe add animation via shader?)