When i use the clantag it lags like crazy
Closed this issue · 3 comments
CrenixOfficial commented
When i use the clantag it lags like crazy
Xsintashi commented
clantag updates too quickly then
CrenixOfficial commented
clantag updates too quickly then
How do i fix?
My code:
static float lastTime = 0.0f;
float currentTime = memory->globalVars->currenttime * 1.0f;
if (lastTime != currentTime)
{
std::string buf = ClanTags[(int)currentTime % ClanTags.size()];
memory->setClanTag(buf.c_str(), buf.c_str());
lastTime = currentTime;
}
Xsintashi commented
basically u multiply currenttime by 1, making it still the same value.
static float lastTime = 0.0f;
if (memory->globalVars->realtime - lastTime < 0.6f)
return;
lastTime = memory->globalVars->realtime;
std::string buf = ClanTags[static_cast<int>(lastTime * 10) % ClanTags.size()];
memory->setClanTag(buf.c_str(), buf.c_str());