notgoodusename/OsirisAndExtra

Nothing changed as changing value of entity->EyeAngle.z

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I tried to make a roll brute force function,but I am struggled in changing enemies animations’ roll angle.For pitch and yaw, I can just set it a float and it works well.but as I change eyeangle.z,seems nothing happend but only weapons on enemies’ body turned around y axis(also tried offset m_angeyeangle +0x8, it is same)

I tried to make a roll brute force function,but I am struggled in changing enemies animations’ roll angle.For pitch and yaw, I can just set it a float and it works well.but as I change eyeangle.z,seems nothing happend but only weapons on enemies’ body turned around y axis(also tried offset m_angeyeangle +0x8, it is same)

you should add it to anim fix too

thx, i will try later

you have to do your resolver in eye angles hook if you want to do that

and your other resolver should be in resolver for desync: and set animstate footyaw to correct ones and make sure you set resolver to true in resolver.cop

you have to do your resolver in eye angles hook if you want to do that

and your other resolver should be in resolver for desync: and set animstate footyaw to correct ones and make sure you set resolver to true in resolver.cop

you are so wrong, u gotta do it in anim fix

'resolve in eye angles hook' bro 💀