couldn't get it to decompress a .tex file
cramer28 opened this issue · 2 comments
cramer28 commented
i tried with the examples(changing the dir ofc) but couldn't make it work, ex:
D:\Downloads\Wallpaper.Engine.Pkg.To.Zip>repkg extract -t -d D:\Downloads\Wallpaper.Engine.Pkg.To.Zip\fondo\materials
- Decompiling: D:\Downloads\Wallpaper.Engine.Pkg.To.Zip\fondo\materials\v2-85a6dd9256b0167c08a83688c4e54c0a_r.tex
Format: ARGB8888
_unkInt_1: 2
_unkInt_2: 4281805824
_unkIntCont_0: 1
ImageFormat: FIF_UNKNOWN
Failed to decompile
System.IO.DirectoryNotFoundException: No se puede encontrar una parte de la ruta de acceso 'D:\Downloads\Wallpaper.Engine.Pkg.To.Zip\output\v2-85a6dd9256b0167c08a83688c4e54c0a_r.png'.
en System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
en System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
en System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
en System.IO.File.InternalWriteAllBytes(String path, Byte[] bytes, Boolean checkHost)
en System.IO.File.WriteAllBytes(String path, Byte[] bytes)
en RePKG.Texture.Tex.DecompileAndSave(String path, Boolean overwrite)
en RePKG.Command.Extract.ExtractTexDirectory(DirectoryInfo directoryInfo)
Done
used the '-d' tag in that last one hoping it would help solving this.
maybe im forgetting something
notscuffed commented
There's a bug that causes it to crash if there's no output folder created.. I'll fix the bug now.
notscuffed commented
Uploaded fixed release, if you encounter any issues let me know.