npruehs/ue4-rts

Overlap on multi unit move order

Closed this issue · 2 comments

When I issue a move order to multiple units they all overlap with no collision. Is there a way to have them get close to each other with overlapping?

Here is a couple screenshots of what I mean
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HighresScreenshot00003

I was able to solve the issue by changing the base class of my unit from pawn with the RTS movement component to Character with a Character Movement Component.