npruehs/ue4-rts

Issue around building placement

Closed this issue · 2 comments

Its seems the building placement its only for sphere shape buildings ?
I try to switch the sphere for a box collider and dosnt work, the tile height and width it works really weird for me, and i dont know how to tweak this part and i really wish to fix something around this but dont know how this works, can anyone give me some hint on how this works i mean i dont want to use the grid tile but some box colliders coz my buildings are more box-shaped then sphere-shaped, at this point the only way i found to make them work are lead me to use consume buildings only , and for place buildings with grid tile (and still its kinda awkward for some reason dosnt feel not accurate)

Hey @PabloMonfort ! What do you mean by "and dosnt work"? What kind of issue do you experience with box colliders?

Closing this now for tracking purposes. Feel free to re-open in case you've got an update!