A few bugs
Closed this issue · 1 comments
Jrayp commented
Just what Ive seen immediately:
- Mountains in the editor become plains in game (but retain mountain graphics?)
- No fog of war
- Cave forests use hill graphics (I assume this is due to missing graphics and known)
- Caelum province being changed to forest in game (i think i saw similar for another nation)
- Flooded caves have sites they shouldnt have (i think)
Jrayp commented
Just noticed that (apart from the layer issue you seem to have fixed with the last commit):
Provinces only seem to have the mountain flag when they have a mountain connection. This means impassable and mountain passes dont result in mountain provinces which is really jarring
edit:
Aw i see this is by design:
if (GeneratorSettings.s_generator_settings.UseClassicMountains && !terr.IsFlagSet(Terrain.MOUNTAINS) && mountain_count(m) >= 1f)
{
terr = terr.SetFlags(Terrain.MOUNTAINS);
}
Personally Id say a single mountainpass should still give the mountain flag but thats me