nuke-haus/mapnuke

A few bugs

Closed this issue · 1 comments

Just what Ive seen immediately:

  • Mountains in the editor become plains in game (but retain mountain graphics?)
  • No fog of war
  • Cave forests use hill graphics (I assume this is due to missing graphics and known)
  • Caelum province being changed to forest in game (i think i saw similar for another nation)
  • Flooded caves have sites they shouldnt have (i think)

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Just noticed that (apart from the layer issue you seem to have fixed with the last commit):

Provinces only seem to have the mountain flag when they have a mountain connection. This means impassable and mountain passes dont result in mountain provinces which is really jarring

edit:

Aw i see this is by design:

if (GeneratorSettings.s_generator_settings.UseClassicMountains && !terr.IsFlagSet(Terrain.MOUNTAINS) && mountain_count(m) >= 1f)
                {
                    terr = terr.SetFlags(Terrain.MOUNTAINS);
                }

Personally Id say a single mountainpass should still give the mountain flag but thats me