nv-tlabs/DIB-R

Furthest face rendered

ebartrum opened this issue · 1 comments

In my use case, I am getting a bug where the furthest face from the camera is rendered, rather than the closest. So when I render a car on a turntable, I see the interior of the car. This is not due to the orientation of the faces, since I have tried rendering the faces from both orientations as mentioned in #4
Do you have any idea what may be causing this? Thanks!

I now realise that this is caused by #9