nxddsnc/gltf-to-3dtiles

Merge mesh before decimation

Closed this issue · 1 comments

The decimation algorithm here is quadritic error. The vertices near each other will be merged even if there's a gap between. Decimation should be done after meshes are merged so that the final vertex number will be less.

Cannot find a proper way to do decimation after merge. Closing this issue now.