Feature Request: Support for spatial audio
jimmytobin2425 opened this issue · 0 comments
Something I think a lot of creators in the VR space would love is to be able to easily post spatial audio only that is compatible on FB and YouTube 360, so here's my suggestion for a spatial audiogram:
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Take in a 4 channel ambisonics track in the current standard channel ordering is called Ambix (WYZX). The user could be able to be preview using Omnitone.
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The first track (W) represents the omni channel, which could be used for the waveform visualization.
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Output a video with 2:1 aspect ratio and the spatial media metadata already injected, muxed with the Ambisonics track.
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The preferred format currently is using .mov but .mp4 works as well.
When the user uploads the video to Facebook and YouTube it will be recognized as 360 and listeners would be able to pan around the video and the audio would pan as well.