No HUD When Using -bg_ConnectToAssetProcessor=0
AMZN-Gene opened this issue · 2 comments
AMZN-Gene commented
The HUD doesn't appear when playing the gamelauncher
Steps to reproduce
Steps to reproduce the behavior:
- Start a server running NewStarbase
- Run
MultiplayerSample.GameLauncher -bg_ConnectToAssetProcessor=0 --connect
to connect to server
Expected behavior
Game is running with the HUD visible
Actual behavior
No HUD is visible. User cannot exit the game because even the pause menu doesnt appear
Found in Branch
development
AMZN-Gene commented
critical, cant make a packaged game without a hud
AMZN-daimini commented
I tried reproducing this with GameLift Anywhere, but I always get the UI correctly. (I do have the -bg_ConnectToAssetProcessor=0).
I tested both with the regular method in the doc and by building the client via VS (to have access to the debugger), but the UI always shows.