o3de/o3de-multiplayersample

No HUD When Using -bg_ConnectToAssetProcessor=0

AMZN-Gene opened this issue · 2 comments

The HUD doesn't appear when playing the gamelauncher

Steps to reproduce
Steps to reproduce the behavior:

  1. Start a server running NewStarbase
  2. Run MultiplayerSample.GameLauncher -bg_ConnectToAssetProcessor=0 --connect to connect to server

Expected behavior
Game is running with the HUD visible

Actual behavior
No HUD is visible. User cannot exit the game because even the pause menu doesnt appear
image

Found in Branch
development

critical, cant make a packaged game without a hud

I tried reproducing this with GameLift Anywhere, but I always get the UI correctly. (I do have the -bg_ConnectToAssetProcessor=0).
I tested both with the regular method in the doc and by building the client via VS (to have access to the debugger), but the UI always shows.