Keycode translation
Closed this issue · 5 comments
It would be really great to have some sane keycodes translation and avoid using playn integers.
(condp = keycode
37 :left
39 :right
38 :up
13 :enter
nil))```
Not sure what you mean; you can add any keycodes you want.
I would like to not find in docs that number 13
is enter
. And have :left, :right etc. predefined. So I can directly use keywords. Something like this:
(contains? #{:enter :space} keycode)
well not exactly, :enter is user defined. And I must translate it from 13
to :enter in start.cljs and find that tranformation in docs of e.g. lwjgl. Instead it would be great to have these as part of library as :key_enter with transformation from low-level integer to engene's keyword defined.
I want to keep input and window related code out of play-cljc, since they are very platform-specific. They keycodes for the JS side are completely different than for the lwjgl side, and I don't want to maintain a translation layer for them in the library. It's possible I could make a separate library for doing that, though, like I did with play-cljc.text.