oakmound/oak

JS does not support a Window Scale that is not 1

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200sc commented

If you provide JS with a window scale other than 1, (say, 2), you'll get something like this:

image

Where the image is duplicated horizontally, cut in half, because that's the raw byte data we sent the canvas.

This can be worked around by manually scaling things up yourself for a given game but it's not optimal.