oculus-samples/Unity-DepthAPI
Examples of using Depth API for real-time, dynamic occlusions
ShaderLabNOASSERTION
Issues
- 13
- 0
Occluding shadows
#58 opened by Panek - 1
- 4
- 4
Soft Occlusion softness changed after v67 update
#55 opened by dan-asa - 3
Can't add the package.
#56 opened by Cloud-OG - 15
V68 DepthAPI flickering and unstable behaviour
#48 opened by Squashi11 - 2
Depth texture similar to Scene Depth?
#54 opened by GTD-Carthage - 7
Occlusion really bad v67
#52 opened by angecroft - 2
- 4
Using the Depth API without OVRCamera prefab
#43 opened by vtimejc - 3
- 7
Issue / Suggestion
#47 opened by Squashi11 - 5
- 2
DepthAPI and MetaXR simulator
#46 opened by alfiolocastro - 2
- 14
Build Issue
#33 opened by Androrugby - 0
Unity package manager issue
#26 opened by TudorJude - 2
- 1
Updating to v61 breaks Unity
#42 opened by Mrbside - 7
Raycasting onto the Depth map
#16 opened by dogadogan - 12
Combining Shaders
#13 opened by PG13park - 4
Save depth texture as image
#38 opened by Ericcsr - 6
URP shaders fail to compile Unity 6000.0.1f1
#40 opened by Squashi11 - 4
Hand removal broken in Unity 2022.3.27
#39 opened by smitdylan2001 - 5
- 1
Make subgraph switchable precision
#37 opened by smitdylan2001 - 1
Unity OpenXR Plugin support roadmap
#34 opened by WikkidEdd - 3
normal based depth occlusion
#35 opened by alfiolocastro - 1
Possible to do collision detection?
#32 opened by dogadogan - 12
Didnt work with SDKv62?
#29 opened by Spphire - 3
please help me support Custom SurfaceShader
#30 opened by nixiaofei - 0
In PC Mode, single pass Instanced, use HighlightsAndShadows.shader only one eye render
#31 opened by nixiaofei - 2
No Occlusion show on built file
#28 opened by tranquanglam123 - 2
v62 update issues with depth-api
#27 opened by 311-code - 20
OcclusionSubGraph with custom shader
#24 opened by clecleath - 7
Implement for 2 eyes cameras
#20 opened by Spphire - 0
- 2
- 8
Missing prefabs
#22 opened by 311-code - 0
Unity 2021 LTS support??
#21 opened by davoodkharmanzar - 0
Question about func "META_DEPTH_OCCLUDE_OUTPUT_PREMULTIPLY(i, fragmentShaderResult, 0.0);"
#19 opened by Spphire - 2
Check if depth sensor is available
#18 opened by MollerAndre - 8
What is the best way to dynamically add static objects into the scene, so that they are resting on the floor or on the walls or celling?
#17 opened by PG13park - 1
Extension possibilities
#15 opened by ntlin107AC1012 - 1
Unity editor, material becomes invisible
#14 opened by NicolasAbo17 - 5
Occlusion Lit URP shader not occluding
#11 opened by maddievision - 1
Error: DepthAPI: no environment texture
#12 opened by Sandstedt - 3
using for hands/arms only
#10 opened by Thibaut-HITLab - 6