how to uses gestures
estock opened this issue · 5 comments
estock commented
It appears that gestures are now in place, but how do you use them? a small example or notes in the text would be really helpfull
Deleted user commented
i will add a tutorial this weekend.
Deleted user commented
added a simple gesture example.
ofTheo commented
shouldn't the gesture stuff queue up the gestures?
it seems that a callback event in testApp or a vector of gestures which you could process in update would be the way to go.
Deleted user commented
i've never done a callback event... but, aren't we processing the gestures in ofxLeapMotion.h updateGestures()? in my example, you just have to check iGestures and do something based on that int value.
i'm happy to re-write if you wouldn't mind linking an example with callback events...?
ofTheo commented
no worries I'll take a stab at it! :)