Clarify probabilities with built in randomness
oganm opened this issue · 0 comments
oganm commented
built in godot functions like randi
, randi_range
can be technically used within the dice syntax. However dice_syntax
functions dice_probs
, parsed_dice_probs
, expected_value
and standard_deviation
calculate probabilities by getting results for every possible dice without taking any non-dice randomness into account. If built in godot functions are used to introduce additional randomness dice_syntax
probability calculations will be wrong