Cantrip level scaling
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oganm commented
Cantrip level scaling
oganm commented
Calculating player level is a problem for manually created characters. They seem to inherit properties from previous characters that were created by the wizard. If I automatically scale cantrips based on the data field, manually created characters will appear to be at the wrong level. There is no way to reliably detect manually created characters. I will probably have to add a toggle to disable automatic scaling for manually created chars