olback/cah

Refactor gamestate object

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interface State {
    hid: string;
    gid: string;
    czar: string;
    hand: WhiteCard[];
    picks: WhiteCard[];
    black: BlackCard;
    playedCards: PlayedCards[];
    players: Player[];
    packs: string[];
    blanksRemaining: number;
    settings: {
        winAt: number;
        maxPlayers: number;
        timeout: number;
        blanks: number;
        password: string;
    }
}