Refactor gamestate object
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olback commented
interface State {
hid: string;
gid: string;
czar: string;
hand: WhiteCard[];
picks: WhiteCard[];
black: BlackCard;
playedCards: PlayedCards[];
players: Player[];
packs: string[];
blanksRemaining: number;
settings: {
winAt: number;
maxPlayers: number;
timeout: number;
blanks: number;
password: string;
}
}