omp/tf2hud

Ubercharge and building metal numbers

Closed this issue · 7 comments

I don't know if it's only me but I've got the HUD yesterday and noticed some problems. When playing spy (I play comp), seeing the medic uber is important. Now when I have the DR out I can't see the ubercharge number of the medic because it's really small and sometimes gets blocked by the DR. Also when building a building, there's a metal count for when it gets upgraded. The problem with it for me is that I don't see the number "1" once the metal upgrading reaches the number 100. When a medic is healing me I have the same problem but with the number "7". Making the Ubercharge more noticeable when playing spy would help a lot. Anyway great job with the HUD, I'm liking it so far.

omp commented

It would help if you can provide some screenshots of the number issues you mentioned.

For the medic charge, try changing the 9 in this line to an 11:
https://github.com/omp/tf2hud/blob/master/resource/ui/TargetID.res#L114

You might want to change the value of "tall" to 11 as well, as it might cause some text cropping otherwise.

That should make it slightly larger. It's not possible to do it as spy only, it will apply to all classes.

Would you mind waiting for a while, its 10 pm here and I'm on my phone. I'll provide sceenhots tomorrow and will also try changing the "font" thing.

Alright, changing the things you told me really helped. But I'd still like to suggest a change for the ubercharge of a friendly and enemy medic. Maybe make it a different color to make it "pop" out more. Not only would it help me look at my medic's ubercharge but also when I see an enemy medic and have to call it out to my team. Thanks.

omp commented

It's not possible to do that.

[edit] I thought you meant different colours for both. You can change the colour as a whole, but I don't think it looks nice, so I'm not going to do it by default. I'll tell you what to change when I get a chance.

omp commented

https://github.com/omp/tf2hud/blob/master/resource/ui/TargetID.res#L115

Change that to an RGBA value. (Such as "255 0 0 255" for red.)

Alright man, thanks. I really appreciate you helping me. I can see you really want to please the users of you HUD. I will recommend you to anyone I can. Thanks.