oniksan/godobuf

AssetLib entry: can't use "master" as download hash

akien-mga opened this issue · 1 comments

Hi there,

There's a slight issue with your submission on Godot's Asset Library as it uses "master" as download hash, but this changes everytime you push a commit and will thus invalidate the SHA256 sum we store to validate the download.

It would be better to use a commit hash, or a tag for version 0.2.2. You can edit the submission on https://godotengine.org/asset-library/asset/edit/608

Done