feature: Prefix type names
AndrewAPrice opened this issue · 0 comments
AndrewAPrice commented
GDScript doesn't support namespaces, and so I'm running into a situation where proto messages can't be called the same thing as GDScript types.
For example, a serialized "Enemy" message vs. a Godot node type named "Enemy".
It would be nice if in the Godobuf importer we could set a name prefix, for example "Proto", so message Enemy
is translated to GDScript as ProtoEnemy
.