Villager GUI path selector - widgets and sliced assets since 1.20.2
Opened this issue · 2 comments
Is there an existing issue for this?
- I have searched the existing issues
Expected Behavior
My resourcepack contains variants of widgets specific to villagers professions
This is how it looked with Optifine before 1.20.2 sliced atltas:
Actual Behavior
Even if I can select the background, I'd like to be able to customise the buttons or other assets now in the sprites folder.
In fact, the current version of Optifine no longer offers pre-1.20.2 rendering and has the same issue...
Steps To Reproduce
.ini that I attempted to do (is there any things I do wrong?):
[villager #1]
replacement=trade.png
[villager #2]
interaction.texture=minecraft:textures/gui/sprites/widget/button.png
replacement=trade_button.png
[villager #3]
interaction.texture=minecraft:textures/gui/sprites/widget/button_highlighted.png
replacement=trade_button_highlighted.png
[villager #4]
interaction.texture=minecraft:textures/gui/sprites/container/villager/out_of_stock.png
replacement=trade_out_of_stock.png
Loader and its version
Fabric Loader 0.15.9
OptiGUI version
2.3.0-alpha.2
Behavior difference
- Behavior is different from OptiGUI documentation
- Behavior is different from OptiFine
- Behavior is different from expected (or straight up doesn't work)
Anything else
No response
Thanks for opening this issue! I didn't notice this.
At this point, retexturing sprites is not supported, because sprites are rendered as sprites using their stitched atlas texture, instead of individual textures. I guess Animatica doesn't support this either.
I'll find a way to implement this in the future.
Was this change introduced in 1.20 or 1.20.2?
Thks for your quick reply!
Apparently sliced GUI was introduced by 1.20.1 snapshot so it is done in 1.20.2 (I have edited the title)