Interface UX suggestions
suhbruh opened this issue · 0 comments
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The lobby numbers for 1/2/3/4/5/6 should be moved slightly lower to be in the center.
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The Join/Create/Play now buttons should be moved slightly higher to be in the center.
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The "Inventory" button is small when in the lobby and larger when you click "Inventory" or click "Shop". It should be the larger version in the lobby as well.
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The "You have now entered the free channel." text should be moved slightly lower as the border/design is too close to it.
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"Play now" button's clickable area is much larger than the actual button (indicated by the green area when the button is clicked).
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Sometimes when you enter a room quickly, the room's settings show up in the lobby's chat instead of room chat.
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Rapid clicking a button many times in a short interval makes a light green fade/hue stay around the button area.
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Screenshots button to view them next to replays.
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Monster book button for quest monsters with appropriate description.
Updated icons for the settings in "options" as well as scaling according to resolution. -
Be able to use up/down arrow keys in character selection (following login) to switch between characters.
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When u spam "character" button that appears in channel lobby while the logging in animation is loading and accidentally click the select button after moving back to character selection... u get stuck and can't select a character or log out or anything with enter/button/arrow keys/esc/etc.
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For the future- possible settings controlled by "Licenses" that you can get following purchases (ie. Dab emote that can be activated when you have a license and can be keybound once setting detects the license in "Storage").