Filled polygon 2 loops?
tessavdheiden opened this issue · 0 comments
tessavdheiden commented
Hi developer(s),
Please check out this:
line 232:
for p in self.v: glVertex3f(p[0], p[1],0) # draw each vertex
line 237:
for p in self.v: glVertex3f(p[0], p[1],0) # draw each vertex
Is not one loop redundant?