[Bug] If statement rendermode is wrong
HadiSDev opened this issue · 1 comments
HadiSDev commented
in env.py we have:
if render_mode is None:
render_human = False
elif render_mode == "rgb_array":
render_human = True
else:
raise Exception(f"invalid render mode {render_mode}")
Should be the opposite
christopherhesse commented
I believe this is just a confusing name, and that render_human
means to render a high resolution version of the scene, which is then used by the render()
call with mode rgb_array
. If that's not the case please re-open this issue or file a new one.