openai/shap-e

how to create obj(not per-vertex colored) legacy and material (mtl) file and texture map files from the obj??

james-joobs opened this issue · 1 comments

My rendering platform for example cannot render shap-e obj file while MacOS or Blender are rendering directly well without any conversion the Shap-e obj file. Unity priority trying to read mtl and its texture map file before directly reading obj file in the same directory.

I am having the same issue as well