Typo in Advanced graphics>3D>ofMatrix4x4 example
janus2 opened this issue · 1 comments
janus2 commented
In the example in Advanced graphics>3D>ofMatrix4x4, I think the correct invocation of the method m.rotate(45,0,0,0) should be m.rotate(45,0,0,1).
Otherwise the square has no rotation.
Let me no if I am wrong.
Thanks.
arturoc commented
you are correct, do you want to send a fix? thanks!