ofSignedNoise(float x) always returns zero
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neilmendoza commented
Output of below is always 0.
for (unsigned i = 0; i < 100; ++i)
{
cout << ofSignedNoise(10 * i) << endl;
}
Opened this issue · 0 comments
Output of below is always 0.
for (unsigned i = 0; i < 100; ++i)
{
cout << ofSignedNoise(10 * i) << endl;
}