Kill mechanics for infiltrators
Closed this issue · 1 comments
moxvallix commented
A kill mechanic for players assigned as an "infiltrator". Used to kill others not assigned infiltrator.
Should have:
- Reloading (triggered by player, has a cool-down time)
- Adjustable range
- A shortcut, and a GUI icon
- Toggle-able based on other events
See https://github.com/opensuspect/design-document/blob/main/general_gameplay.md.
jngo102 commented
I think I'll give this a shot, though I won't know how to draw the icon until the art style is finalized.