Implement new map and tileset into Godot
Opened this issue · 4 comments
moxvallix commented
In order to complete this you will need:
- Tiled map editor
- Godot
- Possibly Inkscape
The new assets will need to be imported using Godot's tile map editor. The layout (not finalised, up for reinterpretation etc) is in a Tiled map format, and the tilemap itself is a PNG made from an SVG.
Pythone commented
ok. I will try to incorporate it
moxvallix commented
I have implemented 2 rooms of this so far.
nicemicro commented
I have implemented 2 rooms of this so far.
You can make a "WIP" pull request if you feel comfortable sharing.
moxvallix commented
Yeah good idea.
I'll do that now.