opensuspect/opensuspect-legacy

Implement new map and tileset into Godot

Opened this issue · 4 comments

In order to complete this you will need:

  • Tiled map editor
  • Godot
  • Possibly Inkscape

The new assets will need to be imported using Godot's tile map editor. The layout (not finalised, up for reinterpretation etc) is in a Tiled map format, and the tilemap itself is a PNG made from an SVG.

Tileset (zipped)

ok. I will try to incorporate it

I have implemented 2 rooms of this so far.

I have implemented 2 rooms of this so far.

You can make a "WIP" pull request if you feel comfortable sharing.

Yeah good idea.

I'll do that now.